The Making of 'Real Steel' panel for LA Siggaph

on Wednesday, November 9, 2011
Los Angeles ACM Siggraph hosted a great filmmaking panel last night at the Art Institute of California in Santa Monica.



"The visceral robot boxing matches in REAL STEEL were conceived, planned and executed using an innovative process that gave the filmmakers unprecedented creative freedom and efficiency – by taking virtual production out of the studio and bringing it into real world settings. From robot animation and lighting to set extensions and arena crowds, the teams at Digital Domain and Giant Studios streamlined production from start to finish for maximum efficiency and photorealism."


Digital Domain Panelists:

Erik Gamache - Animation Supervisor 
Geoffrey Baumann -  Digital Environments Supervisor
Justin van der Lek - Digital Environments Lead 
Blake Sweeney - Digital Lighting Lead 

Casey Schatz - Previs Supervisor from Giant Studios

'Real Steel' is among first film productions, if not THE FIRST to bring on a digital team in preproduction to capture all the real world data from the locations and combine it design data from the Art Department for use in planning of the production from concept phase through editorial and into post production. This is modern filmmaking.

It is the second panel I attended on the making of this film. The Visual Effects Society (VES) hosted a similar panel  following a screening on Oct. 8, 2011 at Disney Studios. That panel inspired me to write an article about previs and virtual production for Perspective Magazine, published by the Art Directors Guild.

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